An old German joke by comedian Otto started like this "Claudia Carefree sits at home and blow-dries her hair. And her husband works for VW, in Wolfsburg, on the assembly line. And he's rather happy that he's allowed to work for VW at the assembly line. Because he knows that every fourth VW produced in Germany is a car… And that's nice. Right now they're introducing new improved, humane work conditions on the assembly line: Colorful screwdrivers…"
This is how I'm starting to feel about the obsession with personalised mechanical keyboards.
I'd really like the modern equivalent of the old computing magazines that had programming & hardware articles, BASIC listings etc.
Not individual, way too specific and career-oriented blog posts, but a curated publication. The Raspberry Pi magazine is probably the closest thing these days that I'm aware of.
The PC gamedev jam is sending me in interesting directions. Original PC, at most CGA. Alright, I could do that with quite modern toolkits, just constrain myself regarding memory and graphics support.
But let's assume that you're doing this in the time where this setup was state of the art, i.e. before EGA appeared. So 1981-1983. Turbo Pascal 1.0 barely falls into that timeframe. So either assembly or lots of slow and expensive compilers?
Heard about #Gemini, want to try this new way to access information on the Internet but you're not technically inclined and you don't appreciate instructions such as "git clone, and read the INSTALL.md file"?
Then read the Gemini Quickstart:
Also on Gemini, of course: gemini://geminiquickst.art/